From 8b4c18ea4ea629a6ab87b1fd3ede02baa2cf5f60 Mon Sep 17 00:00:00 2001 From: Paul Dino Jones Date: Fri, 19 Jan 2024 19:54:17 +0000 Subject: [PATCH] Fix compilation issue --- src/gilles/gameloop/CMakeLists.txt | 4 ++-- src/gilles/gameloop/gameloop.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/gilles/gameloop/CMakeLists.txt b/src/gilles/gameloop/CMakeLists.txt index e90da09..9b96e05 100644 --- a/src/gilles/gameloop/CMakeLists.txt +++ b/src/gilles/gameloop/CMakeLists.txt @@ -3,8 +3,8 @@ set(gameloop_source_files gameloop.h browseloop.c browseloop.h - session.h - session.c + hoeldb.h + hoeldb.c telemetry.h telemetry.c ) diff --git a/src/gilles/gameloop/gameloop.c b/src/gilles/gameloop/gameloop.c index 76c2b0b..d97f2cb 100644 --- a/src/gilles/gameloop/gameloop.c +++ b/src/gilles/gameloop/gameloop.c @@ -911,7 +911,7 @@ int closestint(struct _h_connection* conn, int stintid, int stintlaps, int valid return res1; } -int closelapquery(struct _h_connection* conn, int lapid, int sector1, int sector2, int sector3, int cuts, int crashes, int maxspeed, int avgspeed, Simdata* simdata)) +int closelapquery(struct _h_connection* conn, int lapid, int sector1, int sector2, int sector3, int cuts, int crashes, int maxspeed, int avgspeed, SimData* simdata) { // stint laps