Fix gear and engine effects remove some unnecessary code
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23f45d8f56
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10ecfa858a
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@ -4,6 +4,7 @@
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#include <stdio.h>
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#include <unistd.h>
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#include <math.h>
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#include "sound.h"
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#include "simdevice.h"
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@ -20,6 +21,7 @@ int gear_sound_set(SoundDevice* sounddevice, SimData* simdata)
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{
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//sounddevice->sounddata.gear_sound_data = 3.14;
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sounddevice->sounddata.curr_frequency = sounddevice->sounddata.frequency;
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sounddevice->sounddata.curr_amplitude = sounddevice->sounddata.amplitude;
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sounddevice->sounddata.curr_duration = 0;
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}
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sounddevice->sounddata.last_gear = simdata->gear;
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@ -35,12 +37,14 @@ double modulate(SoundDevice* sounddevice, double raw_effect, SoundEffectModulati
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{
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case SOUND_EFFECT_MODULATION_FREQUENCY:
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modulated_effect = ((sounddevice->sounddata.frequencyMax - sounddevice->sounddata.frequency) * raw_effect) + sounddevice->sounddata.frequency;
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sounddevice->sounddata.curr_frequency = modulated_effect;
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slogt("set frequency to %i from raw effect %f and base frequency %i", sounddevice->sounddata.curr_frequency, raw_effect, sounddevice->sounddata.frequency);
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sounddevice->sounddata.curr_frequency = trunc(modulated_effect);
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sounddevice->sounddata.curr_amplitude = sounddevice->sounddata.amplitude;
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slogt("set curr frequency to %i from raw effect %f and base frequency %i", sounddevice->sounddata.curr_frequency, raw_effect, sounddevice->sounddata.frequency);
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break;
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case SOUND_EFFECT_MODULATION_AMPLIFY:
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modulated_effect = ((sounddevice->sounddata.amplitudeMax - sounddevice->sounddata.amplitude) * raw_effect) + sounddevice->sounddata.amplitude;
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sounddevice->sounddata.curr_amplitude = modulated_effect;
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sounddevice->sounddata.curr_frequency = sounddevice->sounddata.frequency;
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slogt("set curr amplitude to %i from raw effect %f and base amplitude %i", sounddevice->sounddata.curr_amplitude, raw_effect, sounddevice->sounddata.amplitude);
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break;
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case SOUND_EFFECT_MODULATION_NONE:
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@ -59,6 +63,7 @@ int sounddev_engine_update(SimDevice* this, SimData* simdata)
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SoundDevice* sounddevice = (void *) this->derived;
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double effect = ((double)simdata->rpms/60)/((double)simdata->maxrpm/60);
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slogt("Set base effect of %f from rpms of %i", effect, simdata->rpms);
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modulate(sounddevice, effect, sounddevice->modulationType);
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}
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@ -71,10 +76,7 @@ int sounddev_tyreslip_update(SimDevice* this, SimData* simdata)
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if (effect > 0)
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{
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sounddevice->sounddata.curr_frequency = sounddevice->sounddata.frequency;
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sounddevice->sounddata.curr_amplitude = sounddevice->sounddata.amplitude;
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sounddevice->sounddata.curr_duration = sounddevice->sounddata.duration;
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effect = modulate(sounddevice, effect, sounddevice->modulationType);
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modulate(sounddevice, effect, sounddevice->modulationType);
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}
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else
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{
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@ -94,9 +96,6 @@ int sounddev_tyrelock_update(SimDevice* this, SimData* simdata)
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if (play > 0)
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{
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sounddevice->sounddata.curr_frequency = sounddevice->sounddata.frequency;
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sounddevice->sounddata.curr_amplitude = sounddevice->sounddata.amplitude;
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sounddevice->sounddata.curr_duration = sounddevice->sounddata.duration;
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modulate(sounddevice, play, sounddevice->modulationType);
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}
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else
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@ -115,9 +114,6 @@ int sounddev_absbrakes_update(SimDevice* this, SimData* simdata)
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if (play > 0)
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{
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sounddevice->sounddata.curr_frequency = sounddevice->sounddata.frequency;
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sounddevice->sounddata.curr_amplitude = sounddevice->sounddata.amplitude;
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sounddevice->sounddata.curr_duration = sounddevice->sounddata.duration;
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modulate(sounddevice, play, sounddevice->modulationType);
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}
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else
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@ -138,9 +134,6 @@ int sounddev_suspension_update(SimDevice* this, SimData* simdata)
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if (effect > 0)
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{
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sounddevice->sounddata.curr_frequency = sounddevice->sounddata.frequency;
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sounddevice->sounddata.curr_amplitude = sounddevice->sounddata.amplitude;
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sounddevice->sounddata.curr_duration = sounddevice->sounddata.duration;
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effect = modulate(sounddevice, effect, sounddevice->modulationType);
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}
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else
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