Fix lua cmake dependency. Use specified frequency as base frequency for engine effects
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@ -20,6 +20,9 @@ set(CMAKE_EXE_LINKER_FLAGS "-Wl,--no-as-needed -ldl")
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set(LIBUSB_INCLUDE_DIR /usr/include/libusb-1.0)
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set(LIBXML_INCLUDE_DIR /usr/include/libxml2)
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FIND_PACKAGE(Lua 5.3 REQUIRED)
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set(INCLUDE_DIRS ${LUA_INCLUDE_DIR})
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#FIND_PATH(LIBUSB_INCLUDE_DIR libusb.h
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# HINTS $ENV{LIBUSB_ROOT}
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# PATHS ${PC_LIBUSB_INCLUDEDIR} ${PC_LIBUSB_INCLUDE_DIRS}
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@ -37,10 +40,10 @@ add_executable(monocoque src/monocoque/monocoque.c)
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if(USE_PULSEAUDIO)
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message("Using pulseaudio backend...")
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add_compile_definitions(USE_PULSEAUDIO=true)
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target_link_libraries(monocoque m hidapi-hidraw pulse serialport xml2 argtable2 config gameloop helper devices slog simulatorapi uv xdg-basedir lua5.4)
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target_link_libraries(monocoque m hidapi-hidraw pulse serialport xml2 argtable2 config gameloop helper devices slog simulatorapi uv xdg-basedir ${LUA_LIBRARY})
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else()
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message("Using portaudio backend...")
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target_link_libraries(monocoque m hidapi-hidraw portaudio serialport xml2 argtable2 config gameloop helper devices slog simulatorapi uv xdg-basedir lua5.4)
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target_link_libraries(monocoque m hidapi-hidraw portaudio serialport xml2 argtable2 config gameloop helper devices slog simulatorapi uv xdg-basedir ${LUA_LIBRARY})
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endif()
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target_include_directories(monocoque PUBLIC config ${LIBXML_INCLUDE_DIR})
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@ -1,9 +1,9 @@
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#ifndef _ARDUINOLEDLUA_H
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#define _ARDUINOLEDLUA_H
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#include "lua5.4/lua.h"
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#include "lua5.4/lauxlib.h"
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#include "lua5.4/lualib.h"
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#include "../../simulatorapi/simapi/simapi/simdata.h"
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@ -3,7 +3,7 @@
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#include <stdbool.h>
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#include "lua5.4/lua.h"
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#include "lua.h"
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#include "usbdevice.h"
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#include "sounddevice.h"
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@ -24,7 +24,7 @@ int gear_sound_set(SoundDevice* sounddevice, SimData* simdata)
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}
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sounddevice->sounddata.last_gear = simdata->gear;
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slogt("set gear frequency to %i", sounddevice->sounddata.frequency);
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slogt("set gear frequency to %i", sounddevice->sounddata.curr_frequency);
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}
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// we could make a vtable for these different effects too
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@ -32,10 +32,10 @@ int sounddev_engine_update(SimDevice* this, SimData* simdata)
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{
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SoundDevice* sounddevice = (void *) this->derived;
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sounddevice->sounddata.curr_frequency = simdata->rpms/60;
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sounddevice->sounddata.curr_frequency = simdata->rpms/60 + sounddevice->sounddata.frequency;
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//sounddevice->sounddata.table_size = 48000/(sounddevice->sounddata.frequency);
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slogt("set engine frequency to %i", sounddevice->sounddata.frequency);
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slogt("set engine frequency to %i", sounddevice->sounddata.curr_frequency);
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}
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double modulate(SoundDevice* sounddevice, double raw_effect, SoundEffectModulationType modulation)
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@ -278,4 +278,3 @@ SoundDevice* new_sound_device(DeviceSettings* ds, MonocoqueSettings* ms) {
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return this;
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}
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