Add Suspension travel effect
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@ -260,6 +260,8 @@ double slipeffect(SimData* simdata, int effecttype, int tyre, double threshold,
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slogt("velocities (x,y,z) are %f %f %f", simdata->Xvelocity, simdata->Yvelocity, simdata->Zvelocity);
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}
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break;
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case EFFECT_SUSPENSION:
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break;
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default:
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slogd("Unknown effect type");
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}
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@ -277,7 +279,6 @@ double slipeffect(SimData* simdata, int effecttype, int tyre, double threshold,
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{
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case (EFFECT_TYRESLIP):
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if (tyre == FRONTLEFT || tyre == FRONTS || tyre == ALLFOUR)
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{
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if(wheelslip[0] < -threshold)
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@ -386,6 +387,42 @@ double slipeffect(SimData* simdata, int effecttype, int tyre, double threshold,
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play = 0;
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}
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break;
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case (EFFECT_SUSPENSION):
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if (tyre == FRONTLEFT || tyre == FRONTS || tyre == ALLFOUR)
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{
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if(simdata->suspension[0] > threshold)
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{
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play += simdata->suspension[0] - threshold;
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slogt("suspension is %f", play);
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}
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}
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if (tyre == FRONTRIGHT || tyre == FRONTS || tyre == ALLFOUR)
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{
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if(simdata->suspension[1] > threshold)
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{
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play += simdata->suspension[1] - threshold;
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slogt("suspension is %f", play);
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}
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}
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if (tyre == REARLEFT || tyre == REARS || tyre == ALLFOUR)
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{
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if(simdata->suspension[2] > threshold)
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{
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play += simdata->suspension[2] - threshold;
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slogt("suspension is %f", play);
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}
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}
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if (tyre == REARRIGHT || tyre == REARS || tyre == ALLFOUR)
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{
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if(simdata->suspension[3] > threshold)
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{
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play += simdata->suspension[3] - threshold;
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slogt("suspension is %f", play);
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}
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}
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break;
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}
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return play;
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@ -121,6 +121,30 @@ int sounddev_absbrakes_update(SimDevice* this, SimData* simdata)
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}
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}
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int sounddev_suspension_update(SimDevice* this, SimData* simdata)
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{
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SoundDevice* sounddevice = (void *) this->derived;
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double effect = slipeffect(simdata, this->hapticeffect.effecttype, this->hapticeffect.tyre, this->hapticeffect.threshold, this->hapticeffect.useconfig, this->hapticeffect.configcheck, this->hapticeffect.tyrediameterconfig);
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effect = effect * 10;
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slogt("Updating sound device output from original suspension travel effect %f", effect);
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if (effect > 0)
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{
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sounddevice->sounddata.curr_frequency = sounddevice->sounddata.frequency;
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sounddevice->sounddata.curr_amplitude = sounddevice->sounddata.amplitude;
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effect = modulate(sounddevice, effect, sounddevice->modulationType);
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sounddevice->sounddata.curr_duration = sounddevice->sounddata.duration;
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}
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else
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{
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sounddevice->sounddata.curr_frequency = 0;
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sounddevice->sounddata.curr_amplitude = 0;
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sounddevice->sounddata.curr_duration = 0;
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}
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}
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int sounddev_gearshift_update(SimDevice* this, SimData* simdata)
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{
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SoundDevice* sounddevice = (void *) this->derived;
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@ -180,8 +204,8 @@ int sounddev_init(SoundDevice* sounddevice, const char* devname, MonocoqueTyreId
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sounddevice->sounddata.phase = 0;
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sounddevice->sounddata.curr_amplitude = sounddevice->sounddata.amplitude;
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sounddevice->sounddata.curr_frequency = sounddevice->sounddata.frequency;
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sounddevice->sounddata.curr_amplitude = 0;
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sounddevice->sounddata.curr_frequency = 0;
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const char* streamname= "Engine";
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@ -219,6 +243,7 @@ static const vtable gear_sound_simdevice_vtable = { &sounddev_gearshift_update,
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static const vtable tyreslip_sound_simdevice_vtable = { &sounddev_tyreslip_update, &sounddev_free };
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static const vtable tyrelock_sound_simdevice_vtable = { &sounddev_tyrelock_update, &sounddev_free };
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static const vtable absbrakes_sound_simdevice_vtable = { &sounddev_absbrakes_update, &sounddev_free };
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static const vtable suspension_sound_simdevice_vtable = { &sounddev_suspension_update, &sounddev_free };
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SoundDevice* new_sound_device(DeviceSettings* ds, MonocoqueSettings* ms) {
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@ -282,6 +307,21 @@ SoundDevice* new_sound_device(DeviceSettings* ds, MonocoqueSettings* ms) {
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this->m.vtable = &absbrakes_sound_simdevice_vtable;
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slogi("Initializing sound device for abs vibrations.");
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break;
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case (EFFECT_SUSPENSION):
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this->m.hapticeffect.effecttype = EFFECT_SUSPENSION;
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this->m.hapticeffect.threshold = ds->threshold;
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this->m.hapticeffect.threshold = ds->threshold;
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slogt("Haptic effect: %i %i on tyre %i", this->m.hapticeffect.effecttype, ds->effect_type, ds->tyre);
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this->m.hapticeffect.tyre = ds->tyre;
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this->m.hapticeffect.useconfig = ms->useconfig;
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this->m.hapticeffect.configcheck = &ms->configcheck;
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this->m.hapticeffect.tyrediameterconfig = ms->tyre_diameter_config;
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this->m.vtable = &suspension_sound_simdevice_vtable;
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slogi("Initializing sound device for suspension vibrations.");
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break;
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}
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slogt("Attempting to use sound device %s", ds->sounddevsettings.dev);
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@ -1 +1 @@
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Subproject commit f8b0b57de114b5695fdfe4f01e65ca558edfb056
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Subproject commit b25aa66d783ada6ca9656a8abf874e157dcec5d6
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