From 4df9787c210ee7dc49490ad26cb5b4a95d1f4a18 Mon Sep 17 00:00:00 2001 From: Paul Dino Jones Date: Thu, 16 Jan 2025 17:00:15 -0500 Subject: [PATCH] I knew there was a reason it was commented out. It makes valgrind happy but causes the program to segfault on exit. --- src/monocoque/gameloop/gameloop.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/monocoque/gameloop/gameloop.c b/src/monocoque/gameloop/gameloop.c index e0e87bc..67fb7b3 100644 --- a/src/monocoque/gameloop/gameloop.c +++ b/src/monocoque/gameloop/gameloop.c @@ -329,7 +329,7 @@ void shmdatamapcallback(uv_timer_t* handle) slogt("attempting device timer stop and release"); slogt("timer active status %i", uv_is_active((uv_handle_t*) dt)); uv_timer_stop(dt); - uv_close((uv_handle_t*) dt, on_timer_close_complete); + //uv_close((uv_handle_t*) dt, on_timer_close_complete); } } free(f->device_batons);