updated readme to point to new supported sims chart
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README.md
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README.md
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@ -8,17 +8,16 @@ _ / / / / /_/ / / / / /_/ / /__ / /_/ / /_/ // /_/ // __/
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```
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Cross Platform device manager for driving and flight simulators, for use with common simulator software titles.
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📚 **Documentation:** [spacefreak18.github.io/simapi/](https://spacefreak18.github.io/simapi/)
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📚 **Usage Documentation:** [spacefreak18.github.io/simapi/](https://spacefreak18.github.io/simapi/)
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## Features
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- Updates at 60 frames per seconds.
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- Modular design for support with various titles and devices.
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- Supports bass shakers, tachometers, several wheels, simlights, simwind etc, through usb and arduino serial.
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- Supports bass shakers, tachometers, several wheels and pedals, simlights, simwind etc, through usb and arduino serial.
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- Tachometer support is currently limited to the Revburner model. Supports existing revburner xml configuration files.
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- Includes utility to configure revburner tachometer
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- Can send data to any serial device. So far only tested with arduino. Includes sample arduino sketch for sim lights, simwind, and simhaptic effects for motors.
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- Can send data to any serial device. So far only tested with arduino. and ESP32. Includes sample arduino sketch for sim lights, simwind, and simhaptic effects for motors.
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- Convincing shaker effects for noise tranducers for wheel slip, wheel lock, and abs, as well as engine rpm and gear shifts.
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- Choice of Portaudio or Pulseaudio (libpulse) backend.
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## Quick Install
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@ -26,6 +25,8 @@ Cross Platform device manager for driving and flight simulators, for use with co
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```bash
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curl -fsSL https://raw.githubusercontent.com/Spacefreak18/monocoque/master/install.sh | bash
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```
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***AUR Package following git master:***
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```https://aur.archlinux.org/packages/monocoque-git```
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**Or download and review first:**
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```bash
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@ -40,33 +41,15 @@ After installation, use the interactive manager:
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monocoque-manager
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```
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**Supported Distributions:**
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- ✅ Arch Linux (with AUR support)
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- ✅ Debian/Ubuntu
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- ✅ Fedora/RHEL/CentOS
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- ✅ openSUSE
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**Supported Games**
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[Supported Sims](https://spacefreak18.github.io/simapi/supportedsims)
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***please note on Linux some titles will require a compatibility exe from simshmbridge to be setup. Please follow the linked Documentation
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for installation instructions***
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For manual installation or troubleshooting, see [HOW-TO-USE.md](HOW-TO-USE.md).
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## Supported Games ( see [simapi](https://github.com/spacefreak18/simapi) for more details of what is supported from each sim )
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- Using [SimSHMBridge](https://github.com/spacefreak18/simshmbridge)
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- Asseto Corsa
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- Assetto Corsa Competizione
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- Project Cars 2 (untested)
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- Automobilista 2
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## Building
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- Using [scs-sdk-plugin](https://github.com/jackz314/scs-sdk-plugin/releases)
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- Euro Truck Simuator 2
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- American Truck Simulator
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- Using [rfactor 2 plugin](https://github.com/schlegp/rF2SharedMemoryMapPlugin_Wine)
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- RFactor 2
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- Using UDP
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- Automobilista 2
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- Project Cars 2 (untested)
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## Dependencies
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### Dependencies
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- libserialport - arduino serial devices
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- hidapi - usb hid devices
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- portaudio - sound devices (haptic bass shakers)
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@ -84,7 +67,6 @@ For manual installation or troubleshooting, see [HOW-TO-USE.md](HOW-TO-USE.md).
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pacman -Syu git cmake pulse-native-provider libxdg-basedir libserialport libconfig libuv argtable hidapi lua
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```
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## Building
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This code depends on the shared memory data headers in the simapi [repo](https://github.com/spacefreak18/simapi). When pulling lastest if the submodule does not download run:
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```
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git submodule sync --recursive
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@ -98,69 +80,6 @@ cmake ..
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make
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```
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to use the pulseaudio backend use this cmake command
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```
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cmake -DUSE_PULSEAUDIO=YES ..
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```
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## Bass Shaker Sound Devices
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When using pulseaudio it is necesarry to provide a devid in the configuration. This command should list available sound cards with the "Name" being the "devid" needed in the monocoque config.
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```
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pactl list sinks | grep -E -i 'index:|name:' -A 4
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```
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One can generate sample sine waves at specific frequency on a specific channel on a specific sound card with this command (change -d to the Name of your desired target card and change 440 to any frequency)
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```
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ffmpeg -f lavfi -i "sine=f=440" -af "pan=7.1|c1=c0" -f wav pipe:1 | paplay --no-remap --no-remix -d alsa_output.pci-0000_00_1b.0.analog-stereo --volume=65536 -n "Monocoque" --stream-name="Haptic Test"
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```
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(BE CAREFUL!!! AS THIS SETS THE MAXIMUM STREAM VOLUME!!! the -n and --stream-name are optional but it helps you identify the stream in pavucontrol)
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The channel map from the pactl command is the order of channels. Change c1 in this above command to the desired output channel.
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The effects generated by monocoque should match the effects generated by this ffmpeg command. The frequency will differ slightly due to having to [fit in the buffer size](https://stackoverflow.com/questions/40078417/how-to-calculate-minimum-cycles-of-sine-wave-to-have-integer-n-cycles-in-a-buffe)
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(monocoque lowers the target frequency until it fits in the audio buffer).
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## Using Arduino Devices
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Currently Monocoque supports simwind and shiftlights through the included arduino sketches which have been tested on Uno boards. The simwind controller requires a Motor shield.
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There are included Makefiles for each controller. For now, the makefiles expect the device to be attached at /dev/ttyACM0. So unplug both controllers, and then plug in just the
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controller you're updating to ensure the correct controller is at /dev/ttyACM0.
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To compile and upload these sketches, the Makefiles use arduino-cli. Unfortunately it seems some distributions such as debian do not include this in the repositories. If this is
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the case follow the install instructions here:
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```
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https://arduino.github.io/arduino-cli/0.35/installation/
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```
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You may have to download the core libraries, it will prompt you to do so if you do not have them and you go further
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```
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arduino-cli core install arduino:avr
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```
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Then for shiftlights navigate to included shiftlight directory ( be sure only the shiftlight controller is plugged into the machine and is available at /dev/ttyACM0 ) and
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```
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arduino-cli lib install FastLED
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make
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```
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Then for simwind navigate to the included simwind directory ( be sure only the simwind controller is plugged into the machine and is available at /dev/ttyACM0 ) and
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```
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ARDUINO_LIBRARY_ENABLE_UNSAFE_INSTALL=true arduino-cli lib install --git-url https://github.com/adafruit/Adafruit_Motor_Shield_V2_Library.git
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ARDUINO_LIBRARY_ENABLE_UNSAFE_INSTALL=true arduino-cli lib install --git-url https://github.com/adafruit/Adafruit_BusIO.git
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make
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```
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### Uploading sketch to Arduino Uno
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```
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cd ../src/arduino/{simwind/shiftlights/simhaptic} # Depending on the controller you have.
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make # Make sure serial connection is the same as on the host pc and it have the right group permission to access the device without root
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```
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### SimHaptic Ardunio Motor Connection
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- Acc Pedal Motor to be connected to M1
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- Brake Pedal Motor to be connected to M3
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- you can actually connect the motors how you wish, but you'd have to make the appropriate changes to the config and to the arduino sketch.
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## Getting car tyre diameter for rumbles to work
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- User needs to start monocoque and drive the new car straight at 70 kmph and then stop steering, acc or brake input
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## User Setup Guide
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See the dedicated [How To](HOW-TO-USE.md) for detailed instructions to set up and run 'monocoque`
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@ -169,6 +88,9 @@ See the dedicated [How To](HOW-TO-USE.md) for detailed instructions to set up an
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./monocoque test -vv # Make sure that ~/.config/monocque/monocoque.config only contains the devices you have connected.
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```
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### Logs file location
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`~/.cache/monocoque/*.log`
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### Static Analysis
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```
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mkdir build; cd build
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@ -183,15 +105,10 @@ See the dedicated [How To](HOW-TO-USE.md) for detailed instructions to set up an
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valgrind -v --leak-check=full --show-leak-kinds=all --suppressions=../.valgrindrc ./monocoque play
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```
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### Logs file location
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`~/.cache/monocoque/*.log`
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## Join the Discussion
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[Sim Racing Matrix Space](https://matrix.to/#/#simracing:matrix.org)
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## ToDo
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- add option to specify frame rate
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- add ability to set frame rate per effect
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- add frequency cap (low pass filter) to sound haptic effects
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- add road and kerb sound haptic effects
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- windows port
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