Updating configuration to reflect new simled code
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@ -0,0 +1,29 @@
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-- start led, end led, color
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-- set_led_range_to_color(1, 5, YELLOW);
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-- led, color
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-- set_led_to_color(3, ORANGE);
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-- current colors
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-- RED
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-- GREEN
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-- BLUE
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-- YELLOW
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-- ORANGE
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if simdata.rpm >= simdata.maxrpm-500 then
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set_led_range_to_color(1, 6, RED)
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elseif simdata.rpm >= 4000 then
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set_led_range_to_color(1, 4, YELLOW)
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elseif simdata.rpm >= 3000 then
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set_led_range_to_color(1, 3, GREEN)
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elseif simdata.rpm >= 2000 then
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set_led_range_to_rgb_color(1, 2, 0, 255, 0)
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-- set_led_to_rgb_color also available
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elseif simdata.rpm >= 1000 then
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set_led_to_color(1, GREEN)
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end
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@ -1,5 +1,7 @@
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configs = ({
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sim = 0;
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sim = "default";
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// one can also specify sim by using the "short-name" for example "ac". also, "acc", "ace", "ams2", "et", "at" and "rf2"
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//sim = "ac";
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car = "default";
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devices = ( { device = "USB";
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type = "Tachometer";
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@ -63,6 +65,19 @@ configs = ({
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effect = "ABS";
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tyre = "ALL"; // this will have to be documented, this tells the code to spin both motors
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motors = 8;
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devpath = "/dev/ttyACM0";}
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devpath = "/dev/ttyACM0";},
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{ device = "Serial";
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type = "SimWind";
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config = "None";
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baud = 115200;
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devpath = "/dev/simdev1"; },
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{ device = "Serial";
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type = "Simleds";
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numleds = 6;
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startled = 1;
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endled = 6;
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config = "None";
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baud = 115200;
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devpath = "/dev/simdev0"; }
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);
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});
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@ -0,0 +1,48 @@
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-- from simapi.h
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-- SIMAPI_FLAG_GREEN = 0,
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-- SIMAPI_FLAG_YELLOW = 1,
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-- SIMAPI_FLAG_RED = 2,
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-- SIMAPI_FLAG_CHEQUERED = 3,
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-- SIMAPI_FLAG_BLUE = 4,
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-- SIMAPI_FLAG_WHITE = 5,
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-- SIMAPI_FLAG_BLACK = 6,
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-- SIMAPI_FLAG_BLACK_WHITE = 7,
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-- SIMAPI_FLAG_BLACK_ORANGE = 8,
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-- SIMAPI_FLAG_ORANGE = 9
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led_clear_all()
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if simdata.rpm > 0 and simdata.maxrpm > 0 then
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rpmmargin = .05*simdata.maxrpm;
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rpminterval = (simdata.maxrpm-rpmmargin) / 6;
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litleds = 0
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for i = 1,6 do
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if simdata.rpm >= (rpminterval * i) then
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litleds = i;
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end
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end
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color = GREEN
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if litleds > 3 and litleds < 6 then
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color = YELLOW
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end
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if litleds >= 6 then
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color = RED
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end
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set_led_range_to_color(1, litleds, color)
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end
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if simdata.playerflag == 0 then
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set_led_range_to_color(7, 48, GREEN)
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end
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if simdata.playerflag == 1 then
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set_led_range_to_color(7, 48, YELLOW)
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end
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if simdata.playerflag == 4 then
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set_led_range_to_color(7, 48, BLUE)
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end
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