Set gameloop to 8fps for now to avoid issues
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@ -298,7 +298,7 @@ void datacheckcallback(uv_timer_t* handle)
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{
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appstate++;
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doui = true;
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uv_timer_start(&datamaptimer, shmdatamapcallback, 2000, 16);
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uv_timer_start(&datamaptimer, shmdatamapcallback, 2000, 125);
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uv_timer_stop(handle);
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}
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}
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