# Monocoque ``` ___ |/ /____________________________________ ____ ______ __ /|_/ /_ __ \_ __ \ __ \ ___/ __ \ __ `/ / / / _ \ _ / / / / /_/ / / / / /_/ / /__ / /_/ / /_/ // /_/ // __/ /_/ /_/ \____//_/ /_/\____/\___/ \____/\__, / \__,_/ \___/ /_/ ``` Cross Platform device manager for driving and flight simulators, for use with common simulator software titles. ## Features - Updates at 120 frames per seconds. - Modular design for support with various titles and devices. - Supports bass shakers, tachometers, simlights, simwind etc, through usb and arduino serial. - Tachometer support is currently limited to the Revburner model. Supports existing revburner xml configuration files. - Includes utility to configure revburner tachometer - Can send data to any serial device. So far only tested with arduino. Includes sample arduino sketch for sim lights. - The support for haptic bass shakers is limited and needs the most work. So far the engine rev is a simple sine wave, which I find convincing. The gear shift event works but not convincing enough for me. - Choice of Portaudio or Pulseaudio backend. ## Dependencies - libserialport - arduino serial devices - hidapi - usb hid devices - libusb - used by hidapi - portaudio - sound devices (haptic bass shakers) - pulseaudio - sound devices (haptic bass shakers) - libenet - UDP support (not yet implemented) - libxml2 - argtable2 - libconfig - [slog](https://github.com/kala13x/slog) (static) - [simshmbridge](https://github.com/spacefreak18/simshmbridge) - for sims that need shared memory mapping like AC and Project Cars related. - [simapi](https://github.com/spacefreak18/simapi) ## Building This code depends on the shared memory data headers in the simapi [repo](https://github.com/spacefreak18/simapi). When pulling lastest if the submodule does not download run: ``` git submodule sync --recursive git submodule update --init --recursive ``` Then to compile simply: ``` mkdir build; cd build cmake .. make ``` to use the pulseaudio backend use this cmake command ``` cmake -DUSE_PULSEAUDIO=YES .. ``` ## Using Arduino Devices Currently Monocoque supports simwind and shiftlights through the included arduino sketches which have been tested on Uno boards. The simwind controller requires a Motor shield. There are included Makefiles for each controller. For now, the makefiles expect the device to be attached at /dev/ttyACM0. So unplug both controllers, and then plug in just the controller you're updating to ensure the correct controller is at /dev/ttyACM0. To compile and upload these sketches, the Makefiles use arduino-cli. Unfortunately it seems some distributions such as debian do not include this in the repositories. If this is the case follow the install instructions here: ``` https://arduino.github.io/arduino-cli/0.35/installation/ ``` You may have to download the core libraries, it will prompt you to do so if you do not have them and you go further ``` arduino-cli core install arduino:avr ``` Then for shiftlights navigate to included shiftlight directory ( be sure only the shiftlight controller is plugged into the machine and is available at /dev/ttyACM0 ) and ``` arduino-cli lib install FastLED make ``` Then for simwind navigate to the included simwind directory ( be sure only the simwind controller is plugged into the machine and is available at /dev/ttyACM0 ) and ``` ARDUINO_LIBRARY_ENABLE_UNSAFE_INSTALL=true arduino-cli lib install --git-url https://github.com/adafruit/Adafruit_Motor_Shield_V2_Library.git ARDUINO_LIBRARY_ENABLE_UNSAFE_INSTALL=true arduino-cli lib install --git-url https://github.com/adafruit/Adafruit_BusIO.git make ``` ## Testing ### Static Analysis ``` mkdir build; cd build make clean cmake -Danalyze=on .. make ``` ### Valgrind ``` cd build valgrind -v --leak-check=full --show-leak-kinds=all --suppressions=../.valgrindrc ./monocoque play ``` ## ToDo - windows port - more memory testing - move config code around - cleanup tests which are basically just copies of the example from their respective projects - much, much more