67 lines
2.3 KiB
Markdown
67 lines
2.3 KiB
Markdown
# Monocoque
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```
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___ |/ /____________________________________ ____ ______
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__ /|_/ /_ __ \_ __ \ __ \ ___/ __ \ __ `/ / / / _ \
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_ / / / / /_/ / / / / /_/ / /__ / /_/ / /_/ // /_/ // __/
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/_/ /_/ \____//_/ /_/\____/\___/ \____/\__, / \__,_/ \___/
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/_/
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```
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Cross Platform device manager for driving and flight simulators, for use with common simulator software titles.
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## Features
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- Updates at 120 frames per seconds.
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- Modular design for support with various titles and devices.
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- Supports bass shakers, tachometers, simlights, simwind etc, through usb and arduino serial.
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- Tachometer support is currently limited to the Revburner model. Supports existing revburner xml configuration files.
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- Includes utility to configure revburner tachometer
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- Can send data to any serial device. So far only tested with arduino. Includes sample arduino sketch for sim lights.
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- The support for haptic bass shakers is limited and needs the most work. So far the engine rev is a simple sine wave, which I find convincing. The gear shift event works but not convincing enough for me.
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## Dependencies
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- libserialport - arduino serial devices
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- hidapi - usb hid devices
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- libusb - used by hidapi
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- portaudio - sound devices (haptic bass shakers)
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- libenet - UDP support
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- libxml2
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- argtable2
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- libconfig
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- [slog](https://github.com/kala13x/slog) (static)
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- [wine-linux-shm-adapter](https://github.com/spacefreak18/wine-linux-shm-adapter)
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- [simapi](https://github.com/spacefreak18/simapi)
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## Building
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This code depends on the shared memory data headers in the simapi [repo](https://github.com/spacefreak18/simapi). When pulling lastest if the submodule does not download run:
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```
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git submodule sync --recursive
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git submodule update --init --recursive
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```
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Then to compile simply:
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```
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mkdir build; cd build
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cmake ..
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make
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```
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## Testing
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### Static Analysis
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```
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mkdir build; cd build
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make clean
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CFLAGS=-fanalyzer cmake ..
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make
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```
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### Valgrind
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```
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cd build
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valgrind -v --leak-check=full --show-leak-kinds=all --suppressions=../.valgrindrc ./monocoque play
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```
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## ToDo
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- windows port
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- more memory testing
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- handling null mallocs
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- move config code around
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- cleanup tests which are basically just copies of the example from their respective projects
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- much, much more
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